Hello my name is Max

I'm 3D environment artist

About ME image
     I have over six years experience in 3D computer graphics. For the past two years a 3D environment artist (mostly casual games). I worked both with small orders as a freelancer and with large projects from Anry Games and Unlock Games. I have skills of a full pipeline of creating locations in Unity and UE5, from setting the camera and creating low-poly models with high-quality mesh and UV mapping for mobile games to setting up lighting, VFX and post-processing of the scene.
Some of the latest achievements:
- Transferring the entire project in Unity to Universal Render Pipleline from Built-in Render Pipline (from arguing the advantages of this solution to reconfiguring the entire scene)
- Optimizing the hierarchy of project assets, writing documentation and tutorials on the requirements for importing 3D models into the scene and creating prefabs.

A little about hard skills:
1. Lowpoly modeling with high quality mesh and UVs.
2. Highpoly modeling with retopology, splitting into color groups case it's needed (for improvement of working in Substance).
3. PBR Texturing with Substance, and hand-drawn in Photoshop (including creating tiled textures and textures with alpha channels).
4. Importing models and textures into the project, creating materials, shaders (if necessary), setting a camera, creating prefabs, standard and complex, VFX. Proper maintenance of the asset hierarchy in the project. Scene assembly, lighting setup (including lightmaps baking) and post-processing.

And soft skills:
1. Ability to adapt quickly to pipelines.
2. Team experience
3. Accurate project and file management.
4. The ability to find and process information from various sources quickly.

What about Software:
1. Unity
2. Unreal Engine
3. Maya
4. Substance painter
5. Zbrush
6. Topogun2
7. Photoshop (UI/UX, drawing, mattepaint)

Hobbies
1. CG
2. Video games
3. Fitness
4. Phothgraphy

I BUILT MY SITE FOR FREE USING